Post by Luna on Sept 17, 2012 16:58:01 GMT -5
Upgrades listed here fall into a few categories: Items, and Statistic upgrades. There's one Account upgrade. Abilites cost Experience.
Your character has 110 health instead of 100.
Ability Class: Statistic
An enchanted dagger. Not as useful as other items as the enchantment only prevents it from dulling.
Ability Class: Item
Your backpack can now hold 25 items instead of 15.
Ability Class: Statistic
Renders 1 non-boss enemy per log on blind. Has no effect on Nightmares.
Ability Class: Item
Your character has 130 health now. Requires More Health I
Ability Class: Statistic
Enchanted claw-gloves that can summon roots to bind enemies.
Ability Class: Item
An exclusive mission with a secret reward.
Ability Class: Statistic
An invisible knife.
Ability Class: Item
Your backpack can hold 50 Weapons along with a special Potions/Other section that can hold 75 things. Requires Larger Backpack I
Ability Class: Statistic
Plantbinder can now strangle 3 non-boss opponents per log-in.Requires Plantbinder
Ability Class: Item
Your character has 160 health now. Requires More Health II
Ability Class: Statistic
An enchanted bracelet that allows the player to appear to be an npc friendly to their adversary.
Ability Class: Item
A border for your posts.
Ability Class: Account
The player has enough prowess to take on this extra mission.
Ability Class: Statistic
The player's backpack can hold 100 weapons and 200 potions/other. Requires Larger Backpack II
Ability Class: Statistic
An enchanted pendant that allows a player to move so fast they become almost invisible.
Ability Class: Item
The player obtains maximum health; 300. Requires More Health III
Ability Class: Statistic
The player obtains mastery over the winds; allowing powerful wind spells and the ability to fly if they could not do so already.
Ability Class: Shifter
The player can call a wild wolf from the Howling Forest to aid them in battle.
Ability Class: Item
Your backpack can hold unlimited items.Requires Larger Backpack III
Ability Class: Statistic[/size]
And as for making an ability, it's like this:
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Abilities:
Cost: 10 exp
[/i][/right]Extra Health I:Your character has 110 health instead of 100.
Ability Class: Statistic
Cost: 10 exp
[/i][/right]Rust:An enchanted dagger. Not as useful as other items as the enchantment only prevents it from dulling.
Ability Class: Item
Cost: 75 Exp
Larger Backpack I:Your backpack can now hold 25 items instead of 15.
Ability Class: Statistic
Cost: 75 Exp
Amulet of Shadow:Renders 1 non-boss enemy per log on blind. Has no effect on Nightmares.
Ability Class: Item
Cost: 125 Exp
More Health II:Your character has 130 health now. Requires More Health I
Ability Class: Statistic
Cost: 125 Exp
Plantbinder:Enchanted claw-gloves that can summon roots to bind enemies.
Ability Class: Item
Cost: 175 Exp
Exclusive Mission:An exclusive mission with a secret reward.
Ability Class: Statistic
Cost: 175 Exp
Shadowbane:An invisible knife.
Ability Class: Item
Cost: 225 Exp
Larger Backpack II:Your backpack can hold 50 Weapons along with a special Potions/Other section that can hold 75 things. Requires Larger Backpack I
Ability Class: Statistic
Cost: 175 Exp
Plantbinder Reforged:Plantbinder can now strangle 3 non-boss opponents per log-in.Requires Plantbinder
Ability Class: Item
Cost: 225 Exp
More Health III:Your character has 160 health now. Requires More Health II
Ability Class: Statistic
Cost: 275 Exp
Charm Of Guile:An enchanted bracelet that allows the player to appear to be an npc friendly to their adversary.
Ability Class: Item
Cost: 275 Exp
Table:A border for your posts.
Ability Class: Account
Cost: 275 Exp
New Mission:The player has enough prowess to take on this extra mission.
Ability Class: Statistic
Cost: 325 Exp
Larger Backpack III:The player's backpack can hold 100 weapons and 200 potions/other. Requires Larger Backpack II
Ability Class: Statistic
Cost: 325 Exp
Speed Star:An enchanted pendant that allows a player to move so fast they become almost invisible.
Ability Class: Item
Cost: 325 Exp
Max Health:The player obtains maximum health; 300. Requires More Health III
Ability Class: Statistic
Cost: 325 Exp
Windstorm Amulet:The player obtains mastery over the winds; allowing powerful wind spells and the ability to fly if they could not do so already.
Ability Class: Shifter
Cost: 425 Exp
Wolf Companion:The player can call a wild wolf from the Howling Forest to aid them in battle.
Ability Class: Item
Cost: 475 Exp
Wormhole Pack:Your backpack can hold unlimited items.Requires Larger Backpack III
Ability Class: Statistic[/size]
Want to Add an Ability or Purchase one?
It's simple, to purchase an ability use this form:
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Code:
[b]Character Name:[/b] What character are you purchasing the ability for?
[b]Ability Name:[/b] Which ability are you purchasing?
And as for making an ability, it's like this:
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Code:
[b]Ability Name:[/b] What is your ability called?
[b]Ability Class:[/b] Which class is your ability for?
[b]Ability Cost:[/b] How much does your ability cost?